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   :: Home > Download > FIFA 2012 > > Details

Paulv2k4 Gameplay Mod

 

Date :

2012-10-12

Author :

Paulv2k4

E-Mail :

Size :

8.0M

Hit :

625hits

Rate :

9

Vote :

2

 Description :
This gameplay patch has been designed and tested for Career mode gaming but can be used with other modes too. This is a personal little mod derived from Fidel’s and Regularcat’s attempts at achieving a better game (and succeeding). The key difference is I do not change any attributes/stats or team styles, just the way the game plays and how the AI approaches it.

- This mod will replace all other AI specific mods but not the databases (db files)
- This mod is compatible with all saved career modes
- This mod is compatible with all single-player game modes.
(*) Detailed features are :

- FIXED bug with celebrations.
- The right-stick flick is not so powerful. The ball speed has decreased but you still can get past slow players.
- Tweaked ball speed so shots are not so overpowered in some situations.
- CPU defending is better at blocking shots and passes.
- CPU defending is more aggressive.
- The ball is faster, looser and bouncier. In turn the spin modifier has been decreased.
- The tactics and mentality have been fixed and utilized.
- No changes to player stats, no false improvements to AI.
- Fight and battle for the ball, feel the strength and pace of each player.
- Feel the game change as players improve when in form and decline when “rattled”.
- Improved AI understanding of the pitch.
- More aggressive attacking of space and full backs overlap.
- Players look for space to take long shots.
- Difficulty is no longer changed depending on AI team rating, a totally fair game.
- Very harsh game/match rating system, inspired from Football Manager.
- Player’s attributes will no longer decrease at an old age if the player is still playing well ( => 6 rating ) but if they play poorly they will decrease faster.
- AI teams now only try to improve the core of the squad by looking at their 5 best players and then making an informed decision.
- AI teams look more specifically for players they desperately need rather than needlessly buying.
- Players who are in the first team are now more expensive.
- Transfer listed players can be obtained for cheaper.
- Youth team players can now have 99 Potential.
- Youth team players can now be young as 13.
- Youth team players initial ratings can now be higher than 80. (rare)




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